AR and VR adoption is still in the early stages for publishers. Despite that, these technologies are on the rise. Increasingly, authors and publishers, including the app developers and visual artists, are pushing the boundaries of how we experience the reading process.
An increasing number of publishers are using AR to engage readers, as this can provide additional depth and richness to their reading, making reading more fun, engaging and interactive. AR supports multimodal learning, which means that by using more than one sense in the brain to learn, this creates a strong emotional and cognitive connection for readers causing them to become attached to the book they are reading and it's stories.